Search for European Projects

10 European Projects Found

Searched on 125080 European Projects

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Chronic diseases are a worldwide burden, causing 36 million deaths each year (World Health Organization, 2013). They are long-lasting conditions, which require regular treatment, administration, management and care, posing staggering socio-economic burdens on societies and health systems around the world. In this context, the use of arts for individuals suffering from long-term conditions can imp ...
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 8

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The world is gradually becoming witness to the disenfranchisement of youth. This is partially due to a global unrest in relation to the economic system placing young people at a disadvantaged socio-economic position with heightened youth unemployment, and also due to political distrust, a fall of values and socially-oriented causes as well as reduced belief in bottom-up social change. Similarly, f ...
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 6

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... activities: 1.MOEC has extensive experience in working with cross-discipline and cross-sector project teams and developed educational activities 2.CARDET is an international education research center with global expertise in Adult Education strategies 3.Maynooth University is composed by experts and professionals, who were involved in various EU Adult Education projects 4.Slovenian Institute for ...
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 6

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INCONET-GCC2's overall goal is to support the institutional bi-regional policy dialogue in Science, Technology and Innovation, to strengthen the bi-regional cooperation between research and innovation actors, especially in the context of the upcoming Horizon 2020 programme and finally to monitor progress in the bi-regional STI cooperation.INCONET-GCC2 builds on the results of previous cooperation ...
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The Human Brain Project (HBP)

Start date: Oct 1, 2013, End date: Sep 30, 2016,

Understanding the human brain is one of the greatest challenges facing 21st century science. If we can rise to the challenge, we can gain profound insights into what makes us human, develop new treatments for brain diseases and build revolutionary new computing technologies. Today, for the first time, modern ICT has brought these goals within sight. The goal of the Human Brain Project, part of the ...
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 116

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Trans-national cooperation among ICT NCPs (Idealist2014)

Start date: Oct 1, 2011, End date: Dec 31, 2014,

The main objective of Idealist2014 is reinforcing the network of National Contact Points (NCP) for ICT under FP7, by promoting further trans-national cooperation within this network. This cooperation will not be reduced to only ICT NCPs but also a degree of collaboration and networking with similar networks in parallel themes (Security, SSH, ENV, Transport, Energy, Health,...etc) especially in the ...
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 25

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BADGE aimed to transfer and adapt an innovative support programme - Diversity in Business Workshops - developed in the UK, and that enabled female start-ups experiencing double-disadvantage to gain valuable soft skills and competences to assist them in starting up their own business. The purpose of the transfer was to strengthen the position of women entrepreneurs in the face of a difficult econom ...
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 12

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Considering the nowadays economical conjuncture it is urgent that citizens are given the appropriate instruments to manage their budgets and to become more aware of the several products and financial mechanisms that financial institutions are making available. The project aims to improve the financial literacy competencies of adult learners in order to prepare them for the challenges and temptatio ...
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 9

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The ISIT project addresses two of the crucial needs defined by the Education and Training Benchmarks for 2020 and by the High Level Group of Experts on Literacy (HLGEL 2012):a) the problem of low literacy skills in many European countries b) the unsatisfying status of teachers' continuous professional development (CPD) in the EU.Thus ISIT pursues two goals:a) a specific goal: training 30 teacher e ...
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 11

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Based on the GRUNDTVIG Learning Partnership „RageLab”, this project is aimed to satisfy the huge demand for developing an extensive Rage Laboratory Tool on a 3-stage-model (for trainers and counsellors), combining computer based (aggravating) games with physical experience including cultural and diverse aspects to improve self-awareness of young adult learners.Stage 1: Virtual. By taking on charac ...
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