Interactive technologies for the improvement of serious games in the creative industries and education

2 years ago




Looking for Partnership

Looking for Lead Partner

The objective of the project is the improvement of interactive technologies,
Augmented Reality (AR) and Virtual Reality (VR), for serious games and its
applications in the creative industries and education, addressing specific
sectors such as: entertainment, the design of products, training and STEM education (Science, Technology, Engineering and Mathematics), among
others. For this reason, we are going to develop intuitive and easy-to-use
authoring tools that will allow experts in different areas to create
applications interactive for the end user. We will also make contributions to
current video game technology, specifically in the modeling, visualization,
and interaction, to facilitate better integration of AR and VR technologies
into serious games.
Finally, some serious gaming applications will be developed in the field of
product presentation, education and training to evaluate the technology
developed in the project.
The results of the project will help to increase the use of interactive
technologies in the targeted sectors and will benefit directly to companies
interested in the results of the project, improving their business
The project objectives are perfectly aligned with the National Strategy for
Scientific and Technical Research and Innovation (2017/2020) and with the
Horizon 2020 Program of the European Union. Furthermore, work teams
have a clear character multidisciplinary and a shared experience in the
development of serious games in collaboration with companies and

 Education and Training
 Video Games

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