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The major data breaches of the past couple of years has heightened the importance of the need for adequate security policies and professionals equipped with the knowledge to properly enforce them. According to the 2019 Cybersecurity Workforce Study, the cybersecurity workforce gap in Europe is 291,000. This gap shows that there is a significant difference between the number of cybersecurity professionals and the number needed to keep organisations safe.
Vocational high schools provide students with the necessary education and technical skills required for a specific field. Developing an interactive cybersecurity education plan will motivate students to consider a career in cybersecurity while also providing them with the necessary skills. High school students gain higher cognition if they are able to interact in classroom activities throughout the learning process (Jin et al., 2018).
According to the insights given above, the aim of this project is to train vocational high school teachers to teach cybersecurity concepts and develop game-based cybersecurity cases to be used in their e-learning courses.
The sub goals of the project are as follows:
By training teachers, the project will also have an effect on students. By improving the teachers’ cybersecurity skills and developing game-based cases, students will be provided with a means to interact with cybersecurity concepts and problems that can arise, thus gaining sufficient knowledge in the subject. This will also help increase problem solving skills of the students.