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VET STUDENTS BEING YOUNG ENTREPRENEURS

It is defined in the EC documents that the uptake and the effectiveness of entrepreneurship education in European vocational schools are still far from being satisfactory. Entrepreneurship is not included in all parts of the VET system; student participation is limited; teaching methods are ineffective; the practical element of entrepreneurship is missing and teachers are not fully competent. In Turkey and Germany as well, entrepreneurship education is far from being sufficient and satisfactory. The methods, tools and equipments used to teach entrepreneurship in schools and Entrepreneurship Course Modules are not sufficient and in line with current market needs. Training in VET schools is mainly technical and theoretical; they lack in business and ICT training. The main objectives of the project is increasing the attractiveness and quality of entrepreneurship education in VET schools; supporting VET teachers, students and young etnrepreneurs in Turkey, Italy and Germany in further training activities for providing acquisition of key competencies (especially using IT technologies and entrepreneurship) in VET via improving and transferring the products of MEET Business Game Project, and facilitating the development of innovative practices in VET while improving the quality and increasing cooperation between partners from Italy, Germany and Turkey.The consortium is composed of Zeytinburnu Municipality as applicant coordinator, Business Game Srl. from Italy as initial owner of the Business Game and to provide the technical work, Kompass to transfer the BG to Germany, Ufficio Scolastico Regionale per il Veneto from Italy with its previous experinces to share, Zeytinburnu 100. Yıl Vocational School for Trade for pilot implementation, Zeytinburnu National Directorate of Education and MUSIAD for dissemination and exploitation and Maya for need analysis and monitoring and evaluation. The consortium was designed taking in consideration adaptation, transfer and dissemination needs.ICT based methodology for learning entrepreneurship and business management would have been transferred to Turkey and Germany which combine learning, competing and enjoyment. Entrepreneurship and business management teachers/trainers, VET schools for trade, other VET and high schools, institutions, VET students and young entrepreneurs in Germany, Turkey and Italy will have an innovative ICT based tool for entrepreneurship and business management training that would increase the attractiveness and quality of entrepreneurship training in VET. Students and youngsters who play the Business Game will improve their skills for decision-making, leadership, team working, risk analysis etc. Communication and cooperation between international partners will increase. The entrepreneurship and business management course syllabus, content and methods of VET schools, especially for trade and VET training system will be enriched with an innovative ICT based interactive method of learning.
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