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TURN OFF YOUR PC AND SOCIALISE
Start date: Oct 7, 2014, End date: Jul 7, 2015 PROJECT  FINISHED 

In a modern age we have grown dependant on technology, so much that it has changed our lives. Certainly we have great ease and access to information at our finger tips, but at what cost? We have seen that the techno-age has even created a new language for communication, new methods of socializing but how social are we. Our project will make our youth work without the modern technology and see how they can be more active as youth. The project will compare the differences of life with and without technology allowing the youth to be more social and more creative. It is hoped that our project will reduce the dependence of technology and allow them to think on their own, finding ways to occupy their time and socialise with others. Our project will not reject technology but give a better understanding of how and when to use it and also to allow a life without it. The profile of the participants is vital for this project and we will select the participants best for the project but at the same time giving priority to those who are disadvantages. In order to achieve these goals the activities foreseen for the project are vital. Very importantly we will need to establish a trust between the participants so that they can openly discuss the issues and problems in each of their communities. These discussions will give the youth more confidence, especially when seeing that youth from other countries are facing the same problems. Open debates will allow the youth to express their personal viewpoints of different matters and to justify them through discussions. This will also allow for others to gain knowledge based on the experiences of others. Workshops will be designed to maintain a European dimension as all groups will be made up of at least one person from each country allowing for cultural learning during the workshops. Workshops are designed around the various subjects allowing the different youth to discuss the issues and work together to solve problems and share experiences. Role playing will also be used to allow the participants to get another perspective of different problems. This has proven to be very successful as it allows for the youth to see common problems from the viewer’s point of view rather than the actor. This also allows for innovative ways showing problems. Simulations are also done during the project, allowing people to take on roles which are opposite to their real roles. During the simulations the participants will take on roles to re-enact a real situation based on events and problems in the real world. The participants will work together in their different roles to solve problems and to find solutions to these problems. Important here is that the participants take on random roles which add additional learning tools as they need to think and act as the person they are simulating. Using all the above tools and methodologies the youth learn through fun activities which are real, but are within a safe environment allowing them to learn from each other, make mistakes which can be corrected through discussions and not put themselves at risk. In real life when making these choices the results could be dangerous but these activities simulate reality and allow for learning in a safe and secure environment. In addition to learning about the problems the youth will also exchange cultures and traditions and learn about the different cultures from the different countries allowing for better understanding of each other and therefore creating a more unified EU, fighting xenophobia and also discrimination.

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