The Game Theory
Start date: May 3, 2016,
End date: May 2, 2017
Please provide a short summary of your project. Please recall that this section [or part of it] may be used by the European Commission, Executive Agency or National Agencies in their publications. It will also feed the Erasmus+ dissemination platform.Be concise and clear and mention at least the following elements: context/background of project; objectives of your project; number and profile of participants; description of activities; methodology to be used in carrying out the project; a short description of the results and impact envisaged and finally the potential longer term benefits. The Game Theory is a 8-day training course for youth leaders and youth workers aiming to increase the quality of youth work by giving the youth workers tools for creating high quality educational games in the framework of non-formal education and involving young people into the game-creation process. The training course will bring together 33 participants from 11 to Bakuriani, Georgia during 8-16th of October 2016 to create large role-playing/simulation games that can be used in youth work. Objectives of the training course:- To enrich the variety of methods and activities used in their work by youth workers,- To share a framework for creating educational and experiential games;- To give participants tools for mapping and identifying needs of their target group;- To discuss the topic of a game and promote it as an educational tool;- To create a set of educational games in the frame of non-formal learning;- To share gaming practices for inclusion and entrepreneurial attitude. - To give participants tools for a creative approach of the topic of youth work;- To find suitable ways of using creative methods for working with young people;- To create a game compilation booklet and an on-line resource, that will be accessible not only for the partner organizations of this project, but for the wider spectrum of stake holders;- To give tools of involving youngsters into the game-creation process; - To empower youth workers/youth leaders to take creative action with young people.During the main activity participants will be given the opportunity to be trained as game-architects and facilitators of educational games through experiential and non-formal learning. The participants will have an opportunity to use the experience and practice it during the training course and improve the level of competences as a youth worker and youth educator. We expect at least 5 successful educational games to be created during this training course, that will later on become content of the booklet created based on the The Game Theory training course and will be disseminated through numerous platforms.
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