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Serious games on Health and Safety for mobile learning
Start date: Oct 1, 2015, End date: Sep 30, 2017 PROJECT  FINISHED 

BACKGROUND The “Strategy for the sustainable competitiveness of the construction sector and its enterprises” (2012) highlighted that the emergence of new occupations on Energy Efficiency and Renewable Energies is provoking new labor hazards related to the appearance of new methods and technologies applied to buildings (AESST, 2013). Besides, the movement of low-skilled workers to others European regions to get a job as a result of the crisis, could bring out new labor hazards, difficult to deal with not only because of key factors such as language and cultural issues but also due to its novelty. Finally, the “European Foundation for the Improvement of Living and Working Conditions” reports that the “negative impact of work on employees’ health needs attention” (2012). On this basis, it seems necessary to anticipate better the eventual apparition of new qualifications and training needs on Health & Safety (H&S), in order to set up an EU common training scheme that will provide workers with the necessary skills to work under safety conditions nationally or abroad. OBJECTIVES The project will deal with the following objectives: *To identify a European set of common basic skills on H&S, that will ensure a transparent recognition of these skills in participant countries. *To define a pedagogical methodology to equip participant workers with H&S skills by using ICT such as serious games, AR, etc., applied to realistic working scenarios from a building site. *To describe the contents that will feed up the future application in terms of learning outcomes. *To develop an application available for mobile devices that will support students’ learning on H&S. *To start up a process to facilitate the Standard recognition of the Learning Outcomes on H&S produced with the support of National Advisory Groups (core stakeholders) PARTICIPANTS Different profiles mainly linked to construction sector shall be targeted: VET entities, local public bodies relevant for qualifications and VET, current students or apprentices, low-skilled workers, companies, trainers, teacher trainers, social agents and H&S entities. The estimation is: -Direct participants: 559 -Potential or indirect participants: +1.000.000 As for the partnership, 7 entities experts in VET and/or the application of ICT to training will participate: -Fundación Laboral de la Construcción (Leader, Spain) -Satakunnan Koulutuskuntayhtyma (Finland) -Open Universiteit Nederland (The Netherlands) -Westdeutscher Handwerkskammertag (Germany) -Warrington Collegiate (United Kingdom) -Centro Edile A. Palladio (Italy) METHODOLOGY The project methodology is structured along the 24 months planned in different activities which include specific activities leaded by one project partner. The working methodology will combine qualitative (focus groups and semi-structured interview) and quantitative (questionnaires) techniques, in order to have first-hand information regarding H&S and ICT. ACTIVITIES Project will have 4 activities that aim to develop core Intellectual Outputs (IO): A1. PROJECT MANAGEMENT: MONITORING AND CONTROLLING This activity will be devoted to guarantee a proper implementation of project activities as well as a financial monitoring thereof, under ISO and EQAVET quality criteria. A2. PROJECT IMPLEMENTATION. ENDORSEMENT This activity will have a triple aim: to create the National Advisory Groups (NAG), to do a continuous and external evaluation and validation of results and to start up a standard process of recognition: IO7: Standard recognition of the Learning Outcomes. A3. PROJECT IMPLEMENTATION. FIELD WORK This activity will cope with the development of the key contents of the project as well as its put into practice: IO1: List of common basic skills in Health and Safety IO2: Pedagogical methodology for the serious game IO3: Learning outcomes description IO4: Creation of mini games scenarios IO5: Software development IO6: Pilot experience A4. PROJECT DISSEMINATION, VALORISATION AND SUSTAINABILITY This activity will put into motion a concrete divulgation actions aimed at achieving the highest impact possible: multipliers events such as infodays, dissemination conference, international events as well as a complete set of activities to spread project results throughout social networks, press and targeted diffusion. RESULTS AND IMPACT The project will have a short-term impact in: -Low-skilled workers: They will improve easily their skills on H&S issues by using the new APP. -Construction VET providers: They will have training contents modernized, more adapted to the H&S skills required by companies as well as youngsters’ taste. -Construction VET students and apprentices: new skills available adapted to the evolution of the labour market needs during their training or apprenticeship. As for long-term we can highlight, among others, the generalization of the ECVET approach to accredit skills acquired by non-formal and informal learning contexts.
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