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Play The Learning Game

ReasonAt present there are a great number of different e-learning training products, (training courses, training platforms etc.).Most of these products do not exploit the full potential of ICT as contents and methodologies are still the result of adapting the education and training traditional approaches to the new digital context.Videogames and multimedia are the only products where the development of contents and enhancement of technical resource grew together, exploiting at the best the interaction of the characteristics of the two aspects.The pilot experience of the The Learning Game project, Socrates Programme Comenius 2.1 Action Nr. 128967-CP-1-2006-1-IT-Comenius-C 2.1, which has been evaluated as best practice in the field in the final assessment report sheet, during which schools from different European countries tested and exploited the potential of VideoGames and Multimedia for Educational purposes showed how important it is that teachers and trainers recognise the potential of new technology for establishing a common language with their pupils and trainees in order to raise their interest for learning.AimsThe Play The Learning game project ameliorated the functionalities of the The Learning Portal, to integrate the databases of softwares, videogames and e-learning solutions with the latest releases in order to answer to the needs of two main fields of the training and educational system:- The school system through the involvement of teachers and students with special necessities of vocational education institutions.-Vocational training system through the involvement of in-company trainers ConsortiumThe project has involved 10 institutions representing the educational and training systems of 4 different European countries.The partners were committed in adapting and transferring the ouputs of the The Learning Game Project in their own countries.Tangible and intangible results- The training course was adapted to the needs of the new target groups and updated in its contents according to the latest technical solutions.- Training of the teachers of vocational education schools and of the in-company trainers. The teachers have acquired the skills in order to exploit the full potential of Multimedia and Videogames for the development of educational and training contents.- Database of reviews of e-learning based educational and training materials was exploited with the new technical solutions.- Database of reviews of Videogames that was used for educational purposes.- National and Transnational reports were produced by the partners to analyse and present the results of the evaluation activity of the Portal and of its contents carried out by the trainers and teachers- Insertion of the The Learning Game Portal into the vocational and educational systems of the countries involvedImpact- 450 teachers working in vocational education institutes- 90 in-company vocational trainers- 9000 Students- 3200 trainees
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