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Physiotherapy E-Training Re-HAbilitation
Start date: Sep 1, 2015, End date: Aug 31, 2017 PROJECT  FINISHED 

The objective of the PETRHA project is to develop a serious game for students in Physiotherapy (the international term for Kinesithérapie), a public which has not benefited from this technology in Europ sofar. The clinical process involves a series of essential steps performed by a physiotherapist in a specific order which makes it possible to plan a rééducation program adapted to the patient, his or her context and pathology. Schools use simulation as a tool for teaching this method, but its limitations (simulated patients not realistic enough, restricted time and budgets) encourage them to implement new educational supports giving the students more intensive training opportunities. The project has 5 partners. Their fields of competence are complementary, and their respective expertises are our best guarantee for a successful venture. The Mairie de Bègles, a local collectivity, has developed a policy of orienting formation towards TIC. Its Service of assistance to senior people will be involved in the project. The Institut Régional de Formation Sanitaire et Sociale Aquitaine Croix-Rouge (leader on the project; France) the Polytechnic Institute of Porto (Portugal) and the Public University of Navarre (Spain) bélong to the european network of Physiotherapists (ENPHE) and are all experts both in simulation techniques and in e.learning. Our last Partner, Interaction Healthcare, is one of the leading firms in the development of virtual educational equipment, namely serious games. Our project’s first objective is to implement the version 1 of a serious game giving the students the opportunity to practice intensively this réeducational approach and to obtain a direct feedback on their performance. The serious game will be composed of modules (patients, pathologies, equipment, living environment) allowing teachers to crate numerous virtual clinical cases, and students to résolve them. The patients target defined for this firt version is senior people, a population central to the préoccupation of european policies. The project’s second objective is to develop a MOOC for the benefit of other physiotherapeutic formations, or even for other paramedical formations. It will allow them to develop additionnal modules targeting different populations, other physiotherapeutic specialties or even the clinical approach of other paramédical professions. A living lab including non-partners establishments interrested in incrementing the project will also be created to assist the development of these new modules. The third objective is the creation of a booklet of research on a specific population, namely senior people. The booklet will be used as a document of reference for the writing of research on furtther populations targeted in for the development of new modules for the serious game The fourth and lad last objective is to create, while developping the serious game, a scale of scores allowing the students to evaluate the level of skill they have reached. This scale of scores will later be converted in ECTS crédits, and its ambition is to become a european tool of reference for students as well as professionnals.
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4 Partners Participants