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OYUNCU GENÇLER OYUNCU AİLELER/PLAYER YOUNGSTERS PLAYER PARENTS
Start date: May 3, 2016, End date: Mar 2, 2018 PROJECT  FINISHED 

Technology in the world vary very quickly. This change together with our children a little more when entering into a technology that "game" s are away from. Our children will be the architects of our future internet, spend a long time in front of computer and television social causes emotional and physical aspects of life issues. Especially in terms of being prevented from establishing communication hinders the socialization of children. Instead of growing children and children addicted to gaming technology to catch up. Recently one of the most fundamental goals and objectives of education is to provide learning by incorporating training into the game. Because increasingly alienated, to keep up with growing children the games they play in the digital display from day to day. Technology has led to the arrival of the end of the game period. "A game every day," the slogan of our project we have created for our young people who will be the parents of the future "game" we want to realize the impact and importance of development to transfer our children.Games, an event which has all stages of life. The shape of the game features, game supplies, also varies from culture to culture and from an age where the child is in the game anywhere and appear to have a universal constant feature of the game. In particular, environmental recognition in the first year of life for children and their sense of the world game, love, jealousy, they use the most effective way for them to express feelings such as happiness. Children, developmental aspects of nutrition to be healthy, sleep and so on. Also requirements until the game is needed. This not met or limiting the basic needs of society, many parents play olur.pek cause constitutes the core of children's unhealthy to flourish only children entertain themselves their time and think it was a means to spend while the game to read to the child's development - writing is as important as learning to use or math! The children play in terms of communication affects all areas of development, the child is an indispensable learning tool.We learn and to share this important information with parents of young people who are coming, we want to create our project in order to apply their knowledge and awareness of this. Our participants the importance of the game, the choice of materials to play, their contribution to the development of the child's natural materials, such as the issues we think will increase awareness.We design our projects as youth educators and students, our local, not just for our children's game attendants have also established his learning is to allow them to be part of that experience.We designed toys with our participants to achieve our goal. In addition, our participants also will receive the materials that anyone can find a home awareness can play games such information to be prepared at the end of the project "game schedule" will be able to transfer what. The number of participants is 34, together with our Turkish participants. Our participants profiles;• Crafts, material preparation, in preparation kişiler.oyuncak skilled people with high creativity in editing and gaming. People who have the knowledge and skills to prepare visual materials. 20-25 among our respondents (because they are closer to that future parents) people who are interested and wish to study formal education. Kişiler.proj opportunity to experience limited or no participation of people who have too much. Intergenerational learning, willing to work on issues such as experiential learning and motivated young people. In children or people who have been together find any opportunity to work with them.We have used the method of intensive learning game for our project. Participants will be our projects have brought new dimensions to learning theory only information they receive by using interactive methods. Experiential learning activities with which the basic elements of our next formal education to contribute to the learning process of our participants will have completed their own learning processes. Our young people; working together with teamwork, the team that, acting together for the same purpose will also have the opportunity to experience what it means.Our participants provide their children with fun activities and games of spiritual satisfaction, contributing to their physical and moral development gain will learn that good behavior and habits.• Children's games, children's education and will learn an important part in the development of personality and developing children to play TV, increased dependence on the virtual world, such as computers caused by the growth of alienated individuals will realize the truth.• Participants will be freed from that exist in our time spent with young people from different countries would bias.
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