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Numeracy@English
Start date: Sep 1, 2015, End date: Aug 31, 2018 PROJECT  FINISHED 

The project Numbers@English is created to help students appreciate the importance of numeracy in everyday life, accent the importance of English and broaden digital skills while dealing with it. The main objective of the project is popularization of numeracy and its usefulness among young people. Showing the usefulness of Maths in different areas of life we will encourage students to widen their knowledge and broaden their minds. Dealing with numbers through nature, geography, money, travelling, ecology and saving energy, art, songs, social media and ICT, student will broaden their basic numeracy skills as well as improve their English language knowledge, which would be the official language of the project. There are 9 participating schools in the project from 8 European countries: Portugal, Croatia, Latvia, Italy, Poland, Spain, France and United Kingdom. In our activities plan we address pupils of various age, from pre-school to finishing years of primary school or lower seconday school (depeding of school systems in each country) which would mean from 5-6 year old to 13-14 year old. Pupils will work on different activities related to numbers and everyday life, English language and ICT. The first activity pupils will work on will be ''Facts and figures about our school, village/town, region, country. Then, we will explore symbols of money in each country, money throughout history and old currency of each “euro” country, credit cards, online payments. Comparing prices of basic things: bread, meal, milk, fuels, electricity… Activity ''Numbers, nature and ecology'' will be about number of national parks, animals that only live in that country, plants, trees, endangered animals and plants. Next activities will be Erasmuspoly and Travelling in numbers. Related to the game Erasmuspoly which will be created during Short-term exchanges of groups of pupils, pupils in each school will choose towns/cities/interesting places from their country, explore them and present for the game. During “Travelling in numbers”, we will pair off partners’ schools, pupils from two schools will work together online, calculate and compare distances between schools; draw the map; measure distances using Google Earth; means of travelling, how long will you travel by car, etc., use ViaMichelin website; make comic book, story about travelling to partners' places. Next activities will be related to Safer Internet Day - facts and figures, numbers about benefits, dangers of Internet, with the ICT teacher, pupils will produce comic banners and distribute them to other classes, and also will exchange them by mail to other partners schools. Following activites will be related to pupils using smartphones/tablets to experiment augmented reality applications, they will learn how to create QR codes with links of songs, webpages, videos, embed them on blogs, twinspace. Pupils will also make numbers/maths multilingual picture dictionary in all partners' languages - in paper. Pupils will also decorate numbers 0,1,2,3,4,5,6,7,8,9 in A3 format, with symbols of their country; exchange with all partner schools. During activity “Erasmus City’’ pupils will create 3D monuments from all partners’ places. They will explore height, width, shapes of those monuments, calculate the ratio of actual size and size of 3D model. They will study things like: age, years, decade, era, century, bC & aC. Activity “Proverbs and Acrostic texts” will be about sayings, graffiti related to numbers and creating Acrostic texts (number words) on bookmarks. We will organise 5 short-term exchanges of groups of pupils during which pupils will work on: Money, numbers in the everyday life, Numbers and ecology, saving energy, Erasmuspoly (board game), Interactive boards and augmented reality numbers/maths multilingual picture dictionary. Also, teachers are a target group regarding their proffesional development in the areas related to Mathematics, English and ICT, which are Financial education, using WEB 2.0 tools, using social media in classrooms, using eTwinning platform, sharing good practice in using number games and pedagogical maths games in classes, sharing ideas how to use Interactive boards and tablets in classroom, Content and Language Integrated Content and using different Mental maths strategies. That means that 60 pupils and 181 teachers will be directly involved in the project and many more indirectly, by dissemination of participating pupils and teachers. We expect to popularise Maths as a school subject, enlarge awareness of using numbers and basic numeracy skills in everyday life, improve English language knowledge, broaden and improve digital skills, make more popular the use of eTwinning portal and different social media among participating organisations and wider, exchange of didactic materials, experience and ideas between teachers, make friends between our schools and continue the friendship after the end of the project.
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