Learn Play Manage. Collaborative Learning for Proj..
Learn Play Manage. Collaborative Learning for Project Management: developing competences for international project management through social games as innovative methodology
Start date: Nov 1, 2012,
The percentage of adult population participating in education and training in EU27 remains constant since 2004 (9’3%). In some countries as Italy or Hungary this percentage has decreased (from 6.3 to 6.0% and 4.0 to 2.7% respectively). The data also shows significant differences among EU members (31.6% in Denmark compared to 1.4% in Bulgaria). Some of the mains obstacles for adult learners to participate in education and training are:no time due to family; conflict with work schedule;too expensive or lack of employer support. (Eurostat, Key Figures on Europe – 2011)ICT-based learning allows to develop personalised training paths according to learner needs in terms of contents (what do you learn) and methods (how and when do you learn the contents). ICTs can make learning easier, more individualised and flexible. These technologies are powerful tools to improve the access to education and training among EU citizens, as well as to the employability and mobility in a modern labour market. Within this context, it is crucial to work on the development of innovative learning experiences that offer adult learners attractive environments and tools, favouring their commitment with education and training in formal, but also non-formal and informal environments.LPMnage will develop a social game to be launched on a social network. The aim is to promote competences on a specific professional field (international project management) in an atractive and collaborative environment. The consortium considers social games can influence positively the access of European workers to lifelong learning experiences, increasing the access rates, and offering innovative and attractive means to develop their competences. Furthermore the project intends to develop innovative training methodologies and materials focused on improving those competences, providing specific tools for it and developing an innovative project likely to be transferred to other professional and learning areas.
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