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LEAN: Training by doing and training on the go as effective approaches to lean manufacturing
Start date: Oct 1, 2015, End date: Sep 30, 2017 PROJECT  FINISHED 

LEAN project intends to meet Europe 2020 growth strategy priorities on employment and education. The project takes into account also the EU Roadmap "Opening up Education" (04/2013) enhancing education and skills development through new technologies and underlining "insufficient supply of quality digital contents across languages, subjects and needs" and "lack of teachers' skills for a real digital pedagogy",the Bruges Communiqué agenda and the EC document Rethinking Education. LEAN project is an innovative capacity building project in the area of VET education, promoting cooperation and partnerships among 9 very different kinds of organizations and providing new methods for delivering training addressed to a variety of target groups. LEAN involves 6 organizations representing the field of education (1 VET high school, 1 VET agency, 4 universities) and 3 private enterprises representing the field work. These countries are involved: Italy, Poland, Belgium, Turkey, Norway and Romania. The general objective is to deepen knowledge about Lean Manufacturing (LM) as a skills' development training subject for employability goals, upgrading existing LM training tools with a concrete application to transversal training and working environments: high school, VET centre, university and company. LM is becoming more and more studied in VET schools, VET courses and university courses and applied in companies. It is becoming a new specialisation with a high rate of employability in EU. Essentially, LM is a management philosophy based on waste reduction thinking, its principles comes from the Japanese manufacturing industry. To survive today economical crisis companies need to focus on production efficiency and cost reduction, and at the same time to train their employees continuously on lean manufacturing principles. To enhance the employability of their students universities, schools and training centres need to focus on making courses more attractive and closer to the labour market needs. LEAN focuses on two training methodologies: learning by doing and learning on the go. - LEARNING BY DOING: it is a training methodology focused on the learning process for the individual. Direct experience plays a very important role in learning process, and learning through reflection on doing is, according to our experience, effective and adequate to young learners. The first project output, a lean design game, is a simulation of real-world events and processes designed for the purpose of teaching through the methodology of "serious gaming" the Lean production concepts. This methodology addresses a large variety of audiences, including secondary education and professionals. - LEARNING ON THE GO: Learning can take place almost anywhere! The second project output, a training course designed for tablet application is also aimed for a large variety of audiences, from students to professionals, and give the possibility to learn in any moment of the day. According to the project partners' experience, these methodologies are successful, both in terms of involvement, attendance and positive relapses on vocational and educational results. INTELLECTUAL OUTPUTS envisaged: 1. a lean design game dedicated transversally to all target groups and translated in the 6 project languages + English (learning by doing) 2. a training course designed for tablet application and translated in the 6 languages + English (learning on the go) Designed and produced in strict collaboration by the 6 educational institutions. Tools will be tested into the educational institutions itself and inside the 3 companies, and presented to the partners’ networks and to a large number of EU stakeholders connected with Lean production through national resonance groups (other companies, universities, schools, VET providers, public administrations). 3. a teacher's manual in the 6 languages + English regarding how to develop a tablet course starting from the usual power point presentations actually used in traditional teaching (step-by-step manual). TRAININGS: intensive courses for teachers/trainers (two from each partner) on how to create interactive tablet course + 6 local open trainings to national audiences. NEEDS to be addressed: - lack of attractiveness of the existing training tools based on playful didactic - lack of flexibility/portability in existing training tools for learning anywhere - lack of homogeneous tools for continuing education in LM (from school to company). NUMBER OF TRANSNATIONAL MEETINGS: 4 including a final international conference in Turkey. DISSEMINATION IMPACT: national, European and International level (Turkey and neighbour area, Norway). TYPE AND NUMBER OF BENEFICIARIES: People participating to the project activities: Trainers, workers, students, entrepreneurs and conference participants including economic stakeholders, at least 2.039 Moreover, other beneficiaries reached by dissemination and multiplying effects.

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