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Intercultural Learning with the European Roleplay Approach
Start date: Sep 1, 2016, End date: Dec 31, 2016 PROJECT  FINISHED 

The project "Intercultural Learning with the European Roleplay Approach" is a training course for youth workers that is planned with the intention of spreading and further developing the European Roleplay Approach (ERA), an extremely successful learning approach that uses a role-playing game as a framework to teach a variety of skills, such as intercultural skills, social skills, communication skills, language skills, teamwork, creativity, leadership skills etc. Role-playing is seen as a framework that motivates and activates young people and opens their minds for learning. The training course focuses on how to build the framework and connect the desired learning content with the game-based learning approach. The approach uses an immersive game that introduces young people to a stealth learning setting. The course is focused on preparing youth workers for implementing ERA (European Roleplay Approach).At the same time the project partners see the project as a way to try out spreading the role-playing methods through a training course (since they have never done it before) and benefit from exchanging experiences between different countries. The partners are very active in creating and developing game approaches for young people and have run two youth exchange events in which they used ERA and focused on intercultural learning. The overwhelming success and high demand have encouraged the partners to explore the learning through role-playing approach further.The approach is used as a game that runs over several hours. Youths create heroes who attempt to accomplish tasks in an exciting setting, often set in the cultural background of a certain country. For instance, in the youth events we have tried a Norse mythology background and a Greek mythology background. Since different heroes have different skills and knowledge, cooperation is the key to overcoming the obstacles and successfully completing the game. Youth workers usually have the role of preparing the adventure in advance and take on the role of game directors during the event. They describe the adventure as a story in which the players, working in teams, can decide what their heroes do and say, so that they influence the direction of the storyline. The game can be played both inside and outside, making it possible for the teams to go on long walks and play in nature. The game does not involve computers, and it is designed on purpose to get youths away from computers and engage in social dialogue.
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