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i-DIGital Stories – Stories Educational Learning Facilities
Start date: Sep 1, 2015, End date: Aug 31, 2017 PROJECT  FINISHED 

This project idea evolved from the needs analysis of the consortium's partners working in adult and youth education. Over the last years it was strongly viewed that our students where passing a big amount of time in the Internet 2.0 environments. This need passed over the educational community, where there was the necessity for each classroom to continue their educational community in the 2.0 environment. Regarding the fact that we wanted to keep this joy of participating in a educational community and to empower it to a more knowledge creation procedure, we estimated that there was a need for new tools in which we could address our needs as an educational community. We needed to find a new way to keep up and empower the joy of participating in a community and especially in an educational community and also to transform it to a joy of learning and inquiring for students real needs in a creativity procedure. Also there was a need of visibility. Due to social conditions (immigration, unemployment) some of our beneficiaries where socially invisible. So they needed to develop a sense of belonging and also to built up again their identity telling their story. Beginning from these needs, we decided that Digital Storytelling was the tool to cover them. DST refers to a short form of digital film-making that allows everyday people to share aspects of their life story. DST is a relatively new term which describes the new practice of ordinary people who use digital tools to tell their personal 'story' (digital narratives). Digital stories often present in compelling and emotionally engaging formats. One can define digital storytelling as the process by which diverse people share their life story and creative imaginings with others, over the Internet and other electronic distribution systems. In DST students take an active role in learning, rather than passively receiving information from instructors. With Digital storytelling and the use of an educational platform, in a more interactive and learning environment, students can become knowledge creators, producers, editors, and evaluators and knowledge inter- actors. Believing that this tool meets the needs addressed before, we designed a project that will: -create of a methodology guide for the Digital story Telling (DST) methodology -train the consortium's educational organisations, on DST -implement the DST in the educational procedures of the partners, in order to meet their needs. On national level there will be organising thematic workshops, on the topic of work. The workshops will be for two generations or for people from different nationalities working together -develop the tool with the feed-back from the implementation procedure, in the topic of work in a transgenerational and transnational aspect and the create an educational tool-kit -create a learning e-platform, that will offer the e-public-space for the creation of the educational community and the exchange of the educational materials -promote the e-platform and the Digital storytelling as new tools, by the dissemination of the tool-kit and the realization of a multiplier event addressed to education facilitators. Digital SELF 's objectives focuses on: -The fostering of the use of ICT into educational and social initiatives -The promotion of interaction, communication and collaboration in a knowledge community, where the joy of learning, the inquiry and the creativity are the base for the knowledge creation -The empowerment of learning responsibility and autonomy of our students -The social visibility of vulnerable groups -The transgenarational and transnational transfer of knowledge and skills -The contribution in investigating the link between work and one's identity Beneficiaries of the project activities are: -The educational staff of the consortium's educational organisations. -Learners that will participate in the national workshops. There will be 5 national workshops, each open to 12 participants. -E-platform users. -The organisations and the adult education professionals, that will benefit from the project's intellectual outputs (methodology guide, educational tool-kit). We expect that this project will strengthen the idea of the educational community and remind the pleasure of learning, inquiring according to needs and creating knowledge and will foster active citizenship and social and educational responsibility of the participants.
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