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Game in
Start date: Jan 3, 2016, End date: Jul 2, 2016 PROJECT  FINISHED 

“Game in” is a 7-day training course organized in cooperation of 8 partners, which took place in Tallinn, Estonia, on 14-20 March 2016. This project involved 24 youth workers from different youth sectors coming from Estonia, Italy, Lithuania, Slovenia, Spain, Macedonia, Poland and Romania. The main aim of the project was to discover the play element as an educational tool that can be used by youth workers and youth leaders for higher youth inclusion and bigger interest by the target groups. The target group of this project was people that are directly involved in working with youth: facilitators, teachers, youth leaders and youth workers. 24 participants had the opportunity to explore the game as a powerful tool of working with young people as well as to share and reflect about their experience and working methods. Specific objectives of this training course were to foster youth workers on using games as tool for participation, to provide a space for cooperation, to share knowledge and experiences between participants working directly with youngsters, to clarify the learning dimension through games, support initiative spirit of youth, propose and create new methods in order to support intercultural learning and European citizenship through games, as well as familiarize the participants with the issues of animation in social life, education and youth work. Participants have developed competencies in alternative methods for working with their target groups – games for increasing the quality of their intervention in their communities that can empower inclusion of young people. Whole training course was based on non-formal education methods with theoretical and practical inputs. Activities included a very good overview and practical experience of these methods through individual work, working groups and collective group work. Each participant has worked through fresh ideas about how to use these tools in their future actions. As part of dissemination activities each partner had a special task. Most of the partners managed to implement games about Erasmus+ created during the project in their local communities, which was useful for practicing gained skills and promoting Erasmus+ programme. Moreover, each partner has promoted this project on their social platforms ensuring high visibility and increasing interest of readers.
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7 Partners Participants