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Enterpreneurship: A Serious Game
Start date: Nov 1, 2014, End date: Jan 31, 2017 PROJECT  FINISHED 

To create more employment & prosperity we must engage young people in delivering the key social & economic aims of boosting productivity, increasing competition & innovation. All young people will need to develop entrepreneurial skills that will make them more innovative and creative. But how do we make entrepreneurial learning attractive to them? This project and its partnership are designed to: • get to grips with enterprise skills by identifying and describing their importance for both employees in a business and the entrepreneurs who want to start or continue to run a successful business. • meet employers’ increasing demand for intrapreneurial employees - an innovative & entrepreneurial attitude, from all employees in addition to functional expertise & artisanal skills. • produce a competence matrix , a new European Framework of Enterprise Skills 2.0 that will underpin a new & different enterprise game by undertaking a skills audit & by employing VQTS methodology, a proven ECVET instrument. The project's main product, A Serious Game, will simulate realistic scenarios and engage the learner in a self -development course that can be played at several levels and addresses both employability skills and enterprise skills. A Serious Game will also offer the opportunity to play the game in an international environment testing the student's flexibility to manage different cultural challenges and language difficulties. The project's new products will: • have a wider application & appeal, targeting and developing enterprising employees & freelancers as well as potential entrepreneurs and preparing them to act in the global economy; • focus on the creative interplay of methodological expertise, self-competence and social competences; • develop the software produced by IT-Workz which is successfully employed in many Dutch colleges; • reflect the high tolerances entrepreneurs have to uncertainties in the environment & of course to take advantage of them; & • also have an interactive dimension of competition that promotes unpredictability, conflict with other competitors as well as the need to come to a decision within a team. A handbook containing learning assignments will accompany A Serious game which will be available in the five partnership languages. An international version of the handbook will encourage and allow individuals to play the enterprise game and compete against players from other countries. Coordinated by ROC Midden Nederland, a college with extensive expertise in transnational project management, the consortium consists of leading training organisations from 5 countries, all with experience of international projects & enterprise education. It contains the educational knowledge and technical expertise to design and produce an innovative new game , achieve significant impact and disseminate widely through existing channels of communication. Each partner college has involved a relevant junior project partner. The project will call upon the marketing teams from two leading international colleges to direct dissemination & exploitation activities & will engage an experienced adviser for the management of quality & evaluation.
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