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„Circus Europe“ – A Gaming Happening!
Start date: Apr 1, 2016, End date: Jul 31, 2016 PROJECT  FINISHED 

Let’s listen to Plato and Albert Einstein and we hit the nail about this European youth gathering:„With a game you get to know a person in one hour better than in a converation that lats a year“ (Plato)„Gaming is the highest mode of research“ (Albert Einstein)Exchange and learning, witnessing and experiencing, intercultural and European – those pairs are the key elements of this multinational European youth gathering. We are going to play a lot to experience Europe and to live internationality. The European Union and culture discovered through games with many different youngsters to find out about differences and similarities. We would like to learn more about the different perspectives of games and will play a broad variety of them and even invent new ones. Theater- and role plays, board games, Mini-Larps (Live action role plays), Quiz, digital games and analogue ones, games for research and experimenting, simulation games, movement games and calm ones, for big groups as well as for smaller groups – the list is long and a colorful surprise bag. By playing so many different games we will be able to take very different needs into account and will develop and strengthen various competencies and skills and offer the chance to discover and test many different games. We will design our gaming world – our “Circus Europe” – as vivid and diverse as possible. In the Circus Europe “Europe” as a topic and the process of intercultural exchange between 60 young Europeans from Lithuania, Poland, Hungary, Turkey, Spain and Germany will be our common thread. We will try to discover these main aspects through gaming. The fact that six countries are involved is exciting in itself: how do you play in Turkey, are there the same games in Lithuania as in Spain, also questions that will be raised during our gathering. We will dive into the international world of gaming.We are also going to debrief and evaluate the whole process. Can you learn about Europe via games; are you able to experience intercultural exchange and learning and is it possible to be sensitized for different cultures? What can be achieved through games, what is suitable for what purpose, what do we learn about gaming – questions that will be put to the educational test to enrich European youth education and animate others to play as well. Results will be published in different ways to ensure that others may use them as well and get inspired. Appropriate self-developed games will be included in European tool boxes in the web to make them available for everyone.The strong focus on gaming is a central aspect of our non-formal learning approach to be experience in full power. In combination with the European dimension of the project and the intensive intercultural exchange this project will be definitely a big plus for the ERASMUS+ program and its purposes. Above all the sustainability of the gaming experiences are crucial as we are going to play as well as develop games. With both aspects we might deliver a strong benefit for European youth education and others can be inspired or use those project results for their own work. The active approach is also very important: young people play, develop and evaluate all in one. Thus the whole project does not take place in an anonymous laboratory but is executed by the target group itself. We expect many exciting results, challenging tasks, a lot of fun and exchange.

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