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5 European Projects Found

Searched on 125080 European Projects

 FINISHED 

Augmented City – The Space for Digital Creative Citizenship

Start date: May 1, 2015, End date: Apr 30, 2017,

AC/DC project is designed to bring new ways of collaboration for European artists and creators, to bring new ways of realization, communication and distribution of publicly relevant art pieces and to involve the public into the process of recreation of the urban environment in EU by the means of digital technologies such as 3D simulations, serious gaming and augmented reality. Partners will create ...
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 4

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The FI-CONTENT 2 project aims at establishing the foundation of a European infrastructure for promoting and testing novel uses of audio-visual content on connected devices. The partners will develop and deploy advanced platforms for Social Connected TV, Mobile Smart City services, and Gaming/ Virtual worlds. To assess the approach and improve these platforms, user communities in 6 European locatio ...
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 31

 FINISHED 

Around an inspiring virtual learning world in eighty days (80Days)

Start date: Apr 1, 2008, End date: Sep 30, 2010,

Description 80DAYS has developed a demonstrator for a compelling game to support learning and teaching geography.Project GoalsThe European research project 80Days is inspired by Jules Verne’s novel “Around the world in eighty days”. The project ran from April 2008 to September 2010 and aimed at developing psycho-pedagogical and technologi ...
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 9

 FINISHED 
ARSCOPE is an experimental interdisciplinary project aiming to produce and disseminate artistic projects based on cooperation between artists and scientists. With focus on multimodal interaction tools such neural interfaces the results of the project will stimulate intercultural dialogue concerning the use of scientific tools outside of the laboratory. The overall impact of the project, besides in ...
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 3

 FINISHED 
VETLICAT project addresses specific target group of creative industry professionals, both VET providers and consumers such as artists, designers and creative sector decision makers. We are addressing a problem that existing VET scenarios do not link effectively creativity and advanced technology. Our main objective is to work together in order to transfer an innovative training model that originat ...
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