Search for European Projects

5 European Projects Found

Searched on 125080 European Projects

 FINISHED 
Over 2 billion people worldwide have different types, degrees, or combinations of disability, literacy, digital literacy or aging related barriers that impede or prevent use of ICT. Not long ago you could live without access to ICT quite well. However today access to ICT is required for most education, employment, and commerce, and is increasingly required for travel, health, safety, daily living ...
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"DISCOVERY aims at supporting dialogues between Europe and North America (US and Canada); and fostering cooperation in collaborative ICT R&I, both under Horizon 2020 and under US and Canada funding programmes. With this purpose, DISCOVERY proposes a radically new approach to engage more actively and strategically in supporting dialogues and partnership building for ICT R&I cooperation. At the core ...
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As we move inextricably into a digital economy there is a looming crisis for a growing number of increasingly marginalized individuals. The accessibility technologies we have are meeting the needs of only some, at high cost, and will not work with many new technologies. The path and pace of technological change predestines these approaches to fail in the very near future. At the same time the inci ...
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The ÆGIS project seeks to determine whether 3rd generation access techniques will provide a more accessible, more exploitable and deeply embeddable approach in mainstream ICT (desktop, rich Internet and mobile applications). We develop and explore this approach with the Open Accessibility Framework (OAF) through which we address aspects of the design, development and deployment of accessible mains ...
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Live Transmission

Start date: Nov 1, 2013,

...st?Live Transmission takes three European organisations - Blast Theory (UK), The Patching Zone (NL) and Translocal (FI) - working at the leading edge of digital media into a unique collaboration with Ontario College of Art And Design (OCAD U). Together the partners will stretch the boundaries of mobile culture, live video transmission and game play.Through research and practical work Live Transmis ...
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