Search for European Projects

10 European Projects Found

Searched on 125080 European Projects

 FINISHED 
RISE tackled the barriers to employment faced by refugees by using a user sensitive development methodology that positioned our target audience as 'Design Partners' in the development of serious games to develop VET skills. The materials developed can: 1. Reduce skills gaps 2. Develop key competencies in Vocational Language Learning and pre-vocational skills gaps.3. Increase the numbers of refugee ...
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 4

 FINISHED 
To transfer to an European level Parma's good practices on home care services. This was the aim of the project that intended to improve itself through the comparison with the activities carried out by the social sectors of the partners countries involved in the project.
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 8

 FINISHED 
Our project has been developed to meet a need identified from years of research in working with user groups of people with learning disabilities and their teachers/trainers. This research has shown that on leaving compulsory education, people with learning disabilities, who have previously been provided with transport to allow them to access community activity, suddenly become excluded from lifelo ...
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 6

 FINISHED 

GAME ON

Start date: Oct 1, 2006,

The Game On project targeted prisoners and ex-offenders (including specifically marginalised groups such as deaf prisoners and prisoners with additional learning needs) and aimed at the creation of motivational e-learning materials and e-games able to support personal development and employment sustainability skills amongst target beneficiaries. Partners commited to the direct involvement of end b ...
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 7

 FINISHED 
Aim of the project is the development of a qualification programme consisting of two curricula: A) a training curriculum for accessibility experts and B) a training curriculum for usability testers. Target group for A) are persons who want to get further qualification as accessibility experts (e.g. architects, industrial designers, civil servants of public administrations, facility-, quality- and ...
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 7

 FINISHED 
The project is targeting school principals, teachers and vocational trainers, publicadministration, students and migrants through education as laboratory for integration.Project partners from DE, ES, IT, RO and UK will address the adaptability of educationand training systems in the light of cultural diversity and integration. The needs ofteachers and vocational training staff will be examined in ...
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 8

 FINISHED 
One of the major barriers to access the (regular) labour market for people with disabilities (PwDs) is their (lack of) knowledge of ICT AT (assistive technologies). Research from FP7 funded projects such as AEGIS and ACCESSIBLE have demonstrated the inefficiency of current ICT AT training approaches, as well as the often total lack of such training. Databases such as Eneva, Eve, Adam etc. do conta ...
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 5

 FINISHED 
This is a 2007 call Transfer of Innovation BID that is developing serious games for people with learning disabilities and sensory impairments as part of a blended learning approach to VET within a Training Pack. The learning objectives cover basic and key skills, persoanl development and work preparation and sustainability.
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 5

 FINISHED 
Title: Game On Extra Time – Serious Educational Games to develop Prevocational Skills in people with Learning Difficulties.Reason: The employment rate for our target group of people with learning disabilities and /or difficulties is only 26% (UK Office for National Statistics). This client group need additional support and innovative pedagogical approaches, matched to their needs, to develop skill ...
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 5

 FINISHED 
The Europe 2020 strategy identifies drop out from i-VET or early school leaving (ESL) as a key challenge to meeting employment targets. High rates of ESL are detrimental to making lifelong learning a reality and increase the risk of unemployment, poverty and social exclusion. ESL is over-represented among pupils with disabilities (61%), emotional/behavioural problems and migrants. Code RED focused ...
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 5