Search for European Projects

17 European Projects Found

Searched on 125080 European Projects

 ONGOING 
CRISS is a user-driven, flexible, scalable and cost-effective cloud-based digital learning ecosystem that allows the guided acquisition, evaluation and certification of digital competences in primary and secondary education, and easily scalable to other educational levels. CRISS proposes an innovative adaptive learning solution supported by the most advanced pedagogical methodologies and technolog ...
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 14

 ONGOING 
Storytelling applies to nearly everything we do. Everybody uses stories, from educators to marketers and from politicians to journalists to inform, persuade, entertain, motivate or inspire. In the cultural heritage sector, however, narrative tends to be used narrowly, as a method to communicate to the public the findings and research conducted by the domain experts of a cultural site or collection ...
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 9

 ONGOING 
EU trade, transport, tourism and economic development are directly dependent on open and safe seas and oceans. EU's maritime borders are widely spread including various topologies from open sea to semi-enclosed cabins with islands and islets. This poses great challenges that affect securing maritime border areas. Failing to protect against a wide array of maritime threats and risks may result in t ...
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 10

 FINISHED 

Advanced Travel Companion and Tracking Services (ATTRACkTIVE)

Start date: Sep 1, 2016, End date: Dec 31, 2018,

Mankind’s carbon footprint is the underlying cause of global warming. Reducing it drastically within the next few years is imperative and favouring public transportation will be a deciding factor in this race. New technologies have the potential to enable the creation of better public transportation systems, thus enticing citizens away from using private means.Today’s travellers indeed consider pu ...
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 7

 FINISHED 
Crisis incidents result in difficult working conditions for Urban Search-and-Rescue (USaR) crews. INACHUS aims to achieve a significant time reduction and increase efficiency in USaR operations by providing:1.Simulation tools for estimating the locations of survival spaces (after a structural collapse) and identify the location of survivors for different construction types and building materials2. ...
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 21

 FINISHED 
The MaTHiSiS learning vision is to provide a product-system for vocational training and mainstream education for both individuals with an intellectual disablity and non-diagnosed ones. This product-system consists of an integrated platform, along with a set of re-usable learning components (educational material, digital educational artefacts etc.), which will respond to the needs of a future educa ...
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 19

 FINISHED 

Towards a EU framework for the security of Widezones (ZONESEC)

Start date: Dec 1, 2014, End date: Nov 30, 2018,

The advancement of 24/7 surveillance systems for the security of WideZones with multiple assets at localized scales is of extreme strategic relevance to European economies, industries, authorities and Citizens. Nevertheless, the cost for large deployments and maintenance of ground sensing networks for local surveillance across these WideZones is extremely high. Hence, large areas of high economic ...
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 19

 FINISHED 

MAGELLAN. The World, Your Playground! (MAGELLAN)

Start date: Jun 1, 2016, End date: May 31, 2018,

Next-generation location-based experiences (LBEs) will involve multiple participants in mixed realities taking place in the real world, evolving according to a non-linear interactive scenario, and involving multiple users collaborating or competing. They will take multiple forms ranging from informative, educational and entertaining in multiple domains such as cultural heritage, tourism, transport ...
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 4

 FINISHED 
Computer games represent a vast economic market, a key driver of technology, and an increasingly powerful medium for a broad range of applications. The latest wave of innovation for computer games is 'mobile' and, more precisely, 'location-based'. These outdoors mobile experiences are radically different from traditional computer games or their mobile equivalent. They focus the players' attention ...
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 13

 FINISHED 

a Virtual Studio for Security Concepts and Operations (VASCO)

Start date: Mar 1, 2014, End date: Feb 28, 2017,

"The concentration of government buildings within urban environments has become a source of serious security vulnerability. Administrators and security experts face a variety of evolving threats that are hard to anticipate. To secure a government building against multiple threats while maintaining a minimal level of transparency and accessibility requires an integral security approach. It demands ...
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 7

 FINISHED 

Four Dimensional Cultural Heritage World (4D-CH-World)

Start date: Jan 1, 2013, End date: Dec 31, 2016,

This project4D-CH-World aims to analyze, design, research, develop and validate an innovative system integrating the latest advances in computer vision and learning, as well as, 3D modeling and virtual reality for the rapid and cost-effective 4D maps reconstruction in the wild for personal use, and support the aim of our European Commons and the digital libraries EUROPEANA and UNESCO Memory of the ...
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 9

 FINISHED 

“DIVA: Data Intensive Visualization and Analysis” (DIVA)

Start date: Dec 1, 2011, End date: Nov 30, 2015,

"This project is aimed at training the next generation of visualization and analysis experts who will be equipped with the necessary skills to cope with the major challenges for visual presentation and understanding in data intensive application environments. The people in this program are generally early-stage European scientific researchers who in the future will lead the development of novel Da ...
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 6

 FINISHED 
Description Cultural heritage institutions nowadays face the important challenge of making their collections more engaging to visitors, especially the young ‘digital natives’, while exploiting, in new forms of cultural interactive experiences, the recently developed digital libraries. An approach for cultural heritage institutions (e.g. muse ...
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 7

 FINISHED 

Emergency Support System (ESS)

Start date: Jun 1, 2009, End date: May 31, 2013,

"The Emergency Support System (ESS) is a suite of real-time data-centric technologies which will provide actionable information to crisis managers during abnormal events. This information will enable improved control and management, resulting in real time synchronization between forces on the ground (police, rescue, firefighters) and out-of-theater command and control centers (C&C). The approach g ...
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 21

 FINISHED 
"The INDIGO project aims to research, develop and validate an innovative system integrating the latest advances in Virtual Reality, Simulation and Artificial Intelligence in order to homogenise and enhance both the operational preparedness and the management of an actual complex crisis. It will enable: * the 3D interactive and realistic visualisation of the complete crisis environment, including d ...
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 8

 FINISHED 

Breakthrough in European Ship and Shipbuilding Technologies (BESST)

Start date: Sep 1, 2009, End date: Feb 28, 2013,

"Initiated by EUROYARDS, BESST aims to achieve a breakthrough in competitiveness, environmentally friendliness and safety of EU built ships. Focusing on passenger ships, ferries and mega-yachts, the results will to a large extend be applicable also to other ships. A holistic life cycle performance assessment on ship level will guide the technical developments on system level, clustered in System G ...
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 70

 FINISHED 

The Virtual City (V-City)

Start date: Dec 1, 2008, End date: Dec 31, 2011,

... ve been given in a course entitled 'Modelling 3D Urban Spaces Using Procedural and Simulation-Based Techniques'.The V-City technology was selected for the next French GeoPortail: V-City coordinator DIGINEXT's VirtualGeo3 system, which integrates the V-City Explorer technology, was selected to be the 3D browser of the next generation French GeoPortail, the geographic portal of the French government ...
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 8