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Game and Learning Alliance (GaLA)

Start date: Oct 1, 2010, End date: Sep 30, 2014,

The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). A foundational fault issue in this context is the fragmentation that affects the SG landscape.GALA aims to shape the scientific comm ...
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Traditionally, teachers and trainers used in their practice one sole dominant learning paradigm (i.e. instructional or participative), thus limiting their creative potential. Recent studies instead show that in natural situations learners combine simultaneously 5 metaphors for learning: Imitation, Participation, Acquisition, Exercising, and Discovery. Also, game-based learning (GBL) supports creat ...
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