Search for European Projects

24 European Projects Found

Searched on 125080 European Projects

 FINISHED 

MULTIple DRONE platform for media production (MULTIDRONE)

Start date: Jan 1, 2017, End date: Dec 31, 2019,

MULTIDRONE aims to develop an innovative, intelligent, multi-drone platform for media production to cover outdoor events, which are typically held over wide areas (at stadium/city level). The 4-10 drone team, to be managed by the production director and crew, will have: a) increased decisional autonomy, by minimizing production crew load and interventions and b) improved robustness, security and ...
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 9

 FINISHED 

Scalable Understanding of Multilingual Media (SUMMA)

Start date: Feb 1, 2016, End date: Jan 31, 2019,

Media monitoring enables the global news media to be viewed in terms of emerging trends, people in the news, and the evolution of story-lines. The massive growth in the number of broadcast and Internet media channels means that current approaches can no longer cope with the scale of the problem.The aim of SUMMA is to significantly improve media monitoring by creating a platform to automate the an ...
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 8

 FINISHED 
COGNITUS will deliver innovative ultra-high definition (UHD) broadcasting technologies that allow the joint creation of UHD media exploiting the knowledge of professional producers, the ubiquity of user generated content (UGC), and the power of interactive networked social creativity in a synergistic multimedia production approach.The project will provide a proof of concept to cement the viability ...
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 8

 FINISHED 
Surveys show that, although around 80% of people are using a second device (phone, tablet or laptop) when watching TV only 20% of them are engaging with ‘companion content’.The 2-IMMERSE project will innovate around the delivery of experiences that are created to be multi-screen in production yet delivered to be flexible across single and multiple-screens and responsive to the preferences of indiv ...
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 7

 FINISHED 
Object-based media is a revolutionary approach for creating and deploying interactive, personalised, scalable and immersive content, by representing it as a set of individual assets together with metadata describing their relationships and associations. This allows media objects to be assembled in groundbreaking ways to create new user experiences. Based on this paradigm, ORPHEUS specifically iden ...
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 10

 FINISHED 

PeRceptually Optimised VIdeo compreSION (PROVISION)

Start date: Sep 1, 2013, End date: Aug 31, 2017,

Around 50% of the human brain is dedicated to vision processing. This perhaps explains our capacity to be entertained, challenged and informed by visual information. Video technology is now pervasive, with mobile video, terrestrial and satellite HDTV, Blu-ray players, digital cameras, video telephony, multimedia messaging, video conferencing and surveillance all underpinned by efficient signal rep ...
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 5

 FINISHED 

Immersive Coverage of Spatially Outspread Live Events (ICoSOLE)

Start date: Oct 1, 2013, End date: Sep 30, 2016,

Description ICoSOLE will bring events extending over large areas to the audience by combining audio-visual streams captured by professionals as well as by end-users.Live events such as music festivals or triathlons extend over large areas. Due to economic limitations the coverage of such events by TV stations can only focus on preselected ...
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 7

 FINISHED 
Description Interoperable technologies for dynamic media service creation, adaptation and publishing in a multi-device and multi-user solution, fostering convergence of TV and Internet across connected devices. MediaScape aims at providing interoperable technologies for the creation and execution ...
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 7

 FINISHED 
The FI-CONTENT 2 project aims at establishing the foundation of a European infrastructure for promoting and testing novel uses of audio-visual content on connected devices. The partners will develop and deploy advanced platforms for Social Connected TV, Mobile Smart City services, and Gaming/ Virtual worlds. To assess the approach and improve these platforms, user communities in 6 European locatio ...
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 31

 FINISHED 

AXES - Access to Audiovisual Archives (AXES)

Start date: Jan 1, 2011, End date: Mar 31, 2015,

The goal of AXES is to develop tools that provide various types of users with new engaging ways to interact with audiovisual libraries, helping them discover, browse, navigate, search and enrich archives. In particular, apart from a search-oriented scheme, we will explore how suggestions for audiovisual content exploration can be generated via a myriad of information trails crossing the archive. T ...
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 13

 FINISHED 
Description Presto4U aims to identify useful results of research into digital audiovisual preservation and to raise awareness and improve the adoption  Presto4U is a two-year project supported by a core group of 14 PrestoCentre member organsations. The aim of the project is to identify useful resu ...
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 15

 FINISHED 
RE@CT will introduce a new production methodology to create film-quality interactive characters from 3D video capture of actor performance. Recent advances in graphics hardware have produced interactive video games with photo-realistic scenes. However, interactive characters still lack the visual appeal and subtle details of real actor performance as captured on film. In addition, existing product ...
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 7

 FINISHED 
Live video content is increasingly consumed over IP networks in addition to traditional broadcasting. The move to IP provides a huge opportunity to discover what people are watching in much greater breadth and depth than currently possible through interviews or set-top box based data gathering by rating organizations, because it allows direct analysis of consumer behavior via the logs they produce ...
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 8

 FINISHED 

Format-Agnostic SCript-based INterAcTive Experience (FascinatE)

Start date: Feb 1, 2010, End date: Jul 31, 2013,

FascinatE will create an innovative end-to-end system and associated standards for future immersive and interactive TV services. It will allow users to navigate around an ultra-high resolution video panorama, showing a live or recorded event, with matching accompanying audio. The output will be adapted to their particular device, covering anything from a mobile handset to an immersive panoramic di ...
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 11

 FINISHED 
This project will transform the perception of, and possibilities for, the next generation Internet. It addresses the FI Content Usage Call in a number of innovative, practical and useful ways. With inputs from 5 important content areas, spanning future uses of AV, games, Web, metadata and user created content, demonstrating usage beyond current state of the art, we have assembled a consortium incl ...
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 17

 FINISHED 

PrestoPRIME

Start date: Jan 1, 2009, End date: Nov 30, 2012,

Description PrestoPRIME resulted in a range of tools and services and in a Competence Centre for the long-term preservation of and access to digital audio-visual content.Audiovisual content collections are undergoing a transformation from archives of analogue materials to very large stores of digital data. As time-based digital media and ...
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 15

 FINISHED 

Next Generation Peer-to-Peer Content Delivery Platform (P2P-Next)

Start date: Jan 1, 2008, End date: Apr 30, 2012,

P2P-Next develops an open source, efficient, trusted, personalized, user-centric, and participatory television and media delivery system with social and collaborative connotation using the emerging Peer-to-Peer (P2P) paradigm, which takes into account the existing EU legal framework.The P2P-Next integrated project will build a next generation Peer-to-Peer (P2P) content delivery platform, to be des ...
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 22

 FINISHED 
The goal of NoTube is to develop a service architecture, based on semantic technologies, for personalised creation, distribution and consumption of TV content in all its new forms. Nowadays, consumers can receive hundreds of digital TV channels. TV content can be rendered on different devices, including handhelds and computers. Through IPTV the TV and the Web worlds are getting intertwined. Compan ...
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 19

 FINISHED 
The NEM European Technology Platform is well on the way to achieving the major objectives defined at the creation of the platform, five years ago. It has helped to change the environment, encouraging the emergence of a strong European awareness of the Future Media Internet issues, supporting the creation of various forums concerned with that topic, and leading the development of a possible PPP on ...
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 10

 FINISHED 
The main idea of My-e-Director is to research and develop a unique interactive broadcasting service enabling end-users to select focal actors and points of interest within real-time broadcasted scenes. The service will resemble an automated ambient intelligent director that will operate with minimal or even without human intervention. Contrary to state-of-the art services of similar nature that fo ...
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 7

 FINISHED 

Content generation and delivery for 3D television (3D4YOU)

Start date: Feb 1, 2008, End date: Jan 31, 2011,

The 3D4YOU project will develop the key elements of a practical 3D television system, particularly, the definition of a 3D delivery format and guidelines for a 3D content creation process. The project will develop 3D capture techniques, convert captured content for broadcasting and develop 3D coding for delivery via broadcast, i.e. suitable to transmit and make public.3D broadcasting is seen as th ...
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 8

 FINISHED 

Dynamic Personalization of Multimedia (MyMedia)

Start date: Jan 1, 2008, End date: Dec 31, 2010,

MyMedia addresses the key social problem of what has been called the "Crisis of Choice", the problem of information overload. We want to increase the level of relevant content over the "noise". The problem worsens year-by-year as more and more content, including self-created content, becomes available online as well as through traditional broadcast means (delivered through satellite, over-the-air ...
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 7

 FINISHED 

Support Action for the NEM European Technology Platform (4NEM)

Start date: Oct 1, 2007, End date: Nov 30, 2009,

In 2004, the Networked and Electronic Media (NEM) industrial sector launched the NEM European Technology Platform. Three years later, the NEM community has grown to more than 500 members.In the early time of FP7, the NEM platform intends to help to the birth of the NEM industry sector, develop its influence on the European organisations, and improve its presence on the international scene.The 4NEM ...
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 16

 FINISHED 
This project will evaluate the impact and cost-effectiveness of audio-visual training within Europe with a view to drawing up a European Broadcasting Union (EBU) code of practice and accreditation standard. It is recognised within the industry that transnational collaboration, standardisation and mobility of labour provide the essential response to the problems encountered by users and training pr ...
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 8