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5 European Projects Found

Searched on 125080 European Projects

 FINISHED 
Description ARMOR is a flexible, holistic and economical monitoring tool of the brain. It diagnozes and manages epileptic seizures efficiently including possibilities for detecting premonitory signs and feedback to the patient. The tool is optimized for each patient and is tested in several case studies which evaluated it as a wide use ambul ...
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 9

 FINISHED 
Description The objective of the MOBISERV project is to design and evaluate a system and service to support independent living of seniors by means of a proactive personal companion robot integrated with smart textiles, innovative sensors, and a smart home environment. The system monitors your physical activity and health indicators by means ...
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 9

 FINISHED 
PowerUp aims to develop the Vehicle-2-Grid (V2G) interface, involving a full development cycle of physical/link-layer specification, charging control protocol design, prototyping, conformance testing, field trials, and standardisation. Its results will ensure that FEVs smoothly integrate into emerging smart-grid networks. Thereby the efficiencies resulting from robust grid operation may be achieve ...
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 11

 FINISHED 

Usability of Music for Social Inclusion of Children (UMSIC)

Start date: Sep 1, 2008, End date: Aug 31, 2011,

The aim of this multidisciplinary and trans-national SandT project is to develop and use up-to-date technology in a coordinated, intelligent and accessible way to support social inclusion. Whilst intended for all children, UMSIC aims to particularly support, through music, those children who are at increased risk of being marginalized. These include children with social or emotional disorders (or ...
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 8

 FINISHED 

PlayMancer: A European Serious Gaming 3D Environment (PlayMancer)

Start date: Nov 1, 2007, End date: May 31, 2011,

PlayMancer will implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities. The objectives of the project are four-fold:1.\tto construct a next generation networked gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world,2.\tto allow for a shorter and most cost-effectiv ...
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 9