Search for European Projects

11 European Projects Found

Searched on 125080 European Projects

 FINISHED 

Realising an Applied Gaming Eco-system (RAGE)

Start date: Feb 1, 2015, End date: Jan 31, 2019,

The EU based industry for non-leisure games (applied games) is an emerging business. As such, it´s still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market.RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced techno ...
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 21

 FINISHED 

Automatic Sentiment Estimation in the Wild (SEWA)

Start date: Feb 1, 2015, End date: Jul 31, 2018,

Automatic Sentiment Estimation in the Wild
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 5

 FINISHED 
INSPEC2T projects’ scope is to develop a sustainable framework for Community Policing that effectively addresses and promotes seamless collaboration between the police and the community. INSPEC2T approach bases its conceptual foundations on EU crime prevention and Member States specific Internal Security Policies, validated research results and best practices from cooperation between police and lo ...
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 19

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ProsocialLearn will establish a new market for digital games aiming at increasing social inclusion and academic performance. A ground-breaking digital gaming genre will be created that focuses on helping children to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence. ProsocialLearn will deliver a series of disruptive innovations ...
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 10

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The SeeingNano project will create Novel Visualisation Tools for Enhanced Nanotechnology Awareness through a coordinated collaborative approach conducted by leading experts in the relevant fields: the target audiences identified in the proposal will be analysed by the consortium's socio-economic sciences and humanities, who - in collaboration with the consortium's state-of-the-art information visu ...
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 9

 FINISHED 
Over the last few years, the greatest concern of the global political agenda has been to find a way to overcome the crisis and therefore to look for effective policy instruments and even for new theoretical economic frameworks. Some effort has been made in order to respond to this concern, but we still miss adequate tools for exploring and governing the complex global dynamics of our economic and ...
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 9

 FINISHED 

Context-Aware Cloud Topology Optimisation and Simulation (CACTOS)

Start date: Oct 1, 2013, End date: Sep 30, 2016,

User demand and new technologies are driving a drastic increase in cloud infrastructure scale, heterogeneity and complexity. The demand for better energy efficiency has led to a variety of technological options to build servers from different CPU architectures as well as specialised options for highly parallel tasks such as manycore systems or General Purposed GPUs. At the same time, service provi ...
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 8

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...ility to handle the sub-project financing procedure and includes partners associated with networks of SMEs and connected to investors and venture capitals from different countries (EMC2, EAI, EUN and PLAYGEN) as well as partners highly involved in FI-PPP: ATOS, UPM, SYN.
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 8

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Description Social creativity in learningMuch social creativity involves human collaboration through and about artefacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-sta ...
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 9

 FINISHED 

Game and Learning Alliance (GaLA)

Start date: Oct 1, 2010, End date: Sep 30, 2014,

The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). A foundational fault issue in this context is the fragmentation that affects the SG landscape.GALA aims to shape the scientific comm ...
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 34

 FINISHED 
There has recently been much interest in using digital games for educational purposes. It is hoped that the motivating features evident in entertainment games will also engage students in learning. However games also offer methods of learning that are active, situated, problem based, interactive and socially mediated. This project aims to develop and evaluate a computer game to support students in ...
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 6