Search for European Projects

6 European Projects Found

Searched on 125080 European Projects

 FINISHED 

Astronomy ESFRI and Research Infrastructure Cluster (ASTERICS)

Start date: May 1, 2015, End date: Apr 30, 2019,

ASTERICS (Astronomy ESFRI & Research Infrastructure Cluster) aims to address the cross-cutting synergies and common challenges shared by the various Astronomy ESFRI facilities (SKA, CTA, KM3Net & E-ELT). It brings together for the first time, the astronomy, astrophysics and particle astrophysics communities, in addition to other related research infrastructures. The major objectives of ASTERICS ar ...
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 24

 FINISHED 

The Open Pharmacological Concepts Triple Store (OPEN PHACTS)

Start date: Mar 1, 2011, End date: Feb 29, 2016,

...s a significant effort and the process is repeated across companies, institutes and academic laboratories. This represents a significant waste and an opportunity cost.To address these challenges, the Open PHACTS project will develop an open access innovation platform, Open Pharmacological Space (OPS), via a semantic web approach. OPS will comprise data, vocabularies and infrastructure needed to ac ...
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 32

 FINISHED 
... existing QA frameworks. Especially now that universities and QA-agencies have put QA in e-learning on their agenda. In the past 2 stages in which E-xcellence was developed and promoted by and within open and blended universities and QA agencies it has proven to be a valuable and valued open source tool. The NVAO being the first QA agency to work with E-xcellence feels confident to engage in conta ...
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 18

 FINISHED 
...o be explored by themselves or via the guidance of a mentor. The environment offers teachers a set of learning activities complemented with 1) the competences it addresses, 2) the lesson plan, 3) the open source ICT tool, 4) the open content, 5) a sandbox for the tool. In addition, teachers find a ready-to-use online space to bring students over to carry out the activities with the appropriate ICT ...
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 5

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There has recently been much interest in using digital games for educational purposes. It is hoped that the motivating features evident in entertainment games will also engage students in learning. However games also offer methods of learning that are active, situated, problem based, interactive and socially mediated. This project aims to develop and evaluate a computer game to support students in ...
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 6

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The project aims at developing a system for verifying the quality of lifelong learning provided outside the formal school system by developing, disseminating and strengthening a European Quality Mark for non-formal training providers built on tested quality indicators and commercially sustainable procedure for managing and awarding the mark. Target groups include non-formal lifelong learning provi ...
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