Search for European Projects

9 European Projects Found

Searched on 125080 European Projects

 FINISHED 
What makes music so important, what can make a performance so special and stirring? It is the things the music expresses, the emotions it induces, the associations it evokes, the drama and characters it portrays. The sources of this expressivity are manifold: the music itself, its structure, orchestration, personal associations, social settings, but also – and very importantly – the act of perform ...
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 2

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Human Brain Project Specific Grant Agreement 1 (HBP SGA1)

Start date: Apr 1, 2016, End date: Mar 31, 2018,

Understanding the human brain is one of the greatest scientific challenges of our time. Such an understanding can provide profound insights into our humanity, leading to fundamentally new computing technologies, and transforming the diagnosis and treatment of brain disorders. Modern ICT brings this prospect within reach. The HBP Flagship Initiative (HBP) thus proposes a unique strategy that uses I ...
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 126

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Learning to Create (Lrn2Cre8)

Start date: Oct 1, 2013, End date: Sep 30, 2016,

Lrn2Cre8 aims to understand the relationship between learning and creativity by means of practical engineering, theoretical study, and cognitive comparison. We begin from the position that creativity is a function of memory, that generates new structures based on memorised ones, by processes which are essentially statistical. Thus, the project is situated in the tradition of frequentist statistica ...
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 6

 FINISHED 
Description PHENICX: Changing the way we experience classical music concerts Live music concert performances are largely attended by dedicated audiences only. The PHENICX project aims at bridging the gap between the online and offline entertainment worlds. It will make use of the state-of-the-art ...
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 7

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Collective Emotions in Cyberspace (CYBEREMOTIONS)

Start date: Feb 1, 2009, End date: May 31, 2013,

The main aims of the project are:- to understand the process of collective emotions formation in e-communities as a spontaneous emergent behaviour occurring at complex techno-social networks- to create decentralized adaptive tools to amplify positive or suppress negative collective emotions in e-societies and will take into account heterogeneity of interacting humans- to create theoretical backg ...
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 9

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Roadmap for Music Information ReSearch (MIReS)

Start date: Oct 1, 2011, End date: Mar 31, 2013,

The field of Music Information Retrieval (MIR) has centered primarily on the analysis of sound signal for the purpose of more efficient search and faster access to digital collections of recorded music. The advent of web-mediated social networks has created a dynamic global market for digital music, collateral services and new user behaviours with significant challenges and opportunities for explo ...
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 7

 FINISHED 

Integrating Research in Interactive Storytelling (IRIS)

Start date: Jan 1, 2009, End date: Dec 31, 2011,

Description Virtual Centre of ExcellenceInteractive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a u ...
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 11

 FINISHED 

Learning 4 Security (L4S)

Start date: Jul 1, 2009, End date: Jul 31, 2011,

"Effective collaboration dynamics are at the core of crisis management in the transportation sector. Nevertheless, in today’s global environment, a very large number of crisis management initiatives fail to deliver the value expected, as the collaboration challenges in crisis are very high. This is because of the complexity of the knowledge integration processes as well as the diversity and distri ...
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 11

 FINISHED 

Social Engagement with Robots and Agents (SERA)

Start date: Jan 1, 2009, End date: Dec 31, 2010,

Description The project SERA studies social interaction between users and a robot (Nabaztag) in real life situations.The project SERA (Social Engagement with Robots and Agents) aims to advance science in the field of social acceptability of verbally interactive robots and agents, with a view to their applications especially in assistive t ...
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