Search for European Projects

14 European Projects Found

Searched on 125080 European Projects

 FINISHED 
The VERTIGO project provides a major opportunity to develop more inclusive, intercultural, and thus productive and innovative approaches to the participation of artists in ICT research activities and for promoting synergies between creative arts, businesses, research organizations and the society at general. If the digital economy of Europe is to prosper over the long term, then its full and diver ...
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 8

 FINISHED 

ULYSSES

Start date: Jun 1, 2016, End date: May 31, 2020,

The Ulysses project was originally inspired by an illustrious generation of 18th Century artists who wandered all across Europe, visiting at each “stop” along the way the greatest masters’ workshops in order to improve and to complete their skills. Following the steps of the Homeric hero, their odyssey was an initiatory journey paving the way for future generations of young European artists. Today ...
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 13

 FINISHED 

INTERFACES

Start date: Jun 1, 2016, End date: Nov 30, 2019,

Interfaces is an international, interdisciplinary project where a range of new audiences engage with new music. It unites nine diverse partners from 8 European countries plus several other European and international associate partners, with extensive and varied experience in performing, multi-media, new media, acoustic and electroacoustic research, community action and education. This rich experti ...
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 9

 FINISHED 

Interactive Music Science Collaborative Activities (iMuSciCA)

Start date: Jan 1, 2017, End date: Jun 30, 2019,

iMuSciCA will – through engagement in music activities – support mastery of core academic content on STEM subjects (Physics, Geometry, Mathematics, and Technology) for secondary school students (aged 12-16) alongside with the development of their creativity and deeper learning skills. To reach this goal, iMuSciCA introduces new methodologies and innovative technologies supporting active, discovery ...
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 8

 FINISHED 

Enhancing Motion Interaction through Music Performance (MIM)

Start date: Jan 4, 2016, End date: Jan 3, 2019,

The proposed project aims to enhance Human Motion–Computer Interaction by leveraging on a multidisciplinary approach between experimental psychology, music technology and computational modelling. Firstly, the project looks at skilled activities, in particular music performance, in order to understand fundamental cognitive and psychological aspects of control and expression in human motion. The pro ...
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 FINISHED 
The current European market for audio branding services is lopsided, both in economic terms as well as in aspects of cultural identity. In the slipstream of big U.S. companies like McDonald's, North American providers have captured the European (and worldwide) market for instore music and have held a strong position ever since. Today the worldwide market is effectively monopolised by two 'big play ...
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 7

 FINISHED 
Object-based media is a revolutionary approach for creating and deploying interactive, personalised, scalable and immersive content, by representing it as a set of individual assets together with metadata describing their relationships and associations. This allows media objects to be assembled in groundbreaking ways to create new user experiences. Based on this paradigm, ORPHEUS specifically iden ...
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 10

 FINISHED 
RAPID-MIX brings together 3 leading research institutions with 4 dynamic creative industries SMEs and 1 leading wearable technology SME in a technology transfer consortium to bring to market innovative interface products for music, gaming, and e-Health applications.RAPID-MIX uses an intensely user-centric development process to gauge industry pull and end-user desire for new modes of interaction t ...
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 10

 FINISHED 

Sketching Audio Technologies using Vocalizations and Gestures (SkAT-VG)

Start date: Jan 1, 2014, End date: Dec 31, 2016,

Sketching is at the root of any design activity. In visual design, hand and pencil are still the primary tools used to produce a large variety of initial concepts in a very short time. However, in product and media design the sonic behavior of objects is also of primary importance, as sounds may afford seamless and aesthetically pleasing interactions. But how might one sketch the auditory aspects ...
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 4

 FINISHED 
Immersive and engaging participatory and collaborative modes of production are characteristic of the emerging creative economies of music media and require novel ICT solutions. The most innovative ICT solutions in this sector come from the top EU research centres. The MusicBricks project exploits the creative and commercial possibilities of music technologies by piloting innovative musical tools w ...
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 7

 FINISHED 

3DTV Content Search (3DTVS)

Start date: Nov 1, 2011, End date: Jan 31, 2015,

Description 3DTVS deals with algorithms and techniques for the analysis, indexing and browsing of 3D television content so that it can be efficiently annotated, stored, searched and retrieved in 3D audiovisual ar 3D video content is already being accumulated in 3D television (3DTV) broadcasters an ...
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 7

 FINISHED 

Human Computer Confluence Research in Action (HC2)

Start date: Oct 1, 2010, End date: Sep 30, 2013,

HCC, Human-Computer Confluence, is an ambitious research program studying how the emerging symbiotic relation between humans and computing devices can enable radically new forms of sensing, perception, interaction, and understanding. The horizontal character of HCC makes it a fascinating and fertile interdisciplinary field, but it can also compromise its growth, with researchers scattered across d ...
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 4

 FINISHED 

Roadmap for Music Information ReSearch (MIReS)

Start date: Oct 1, 2011, End date: Mar 31, 2013,

The field of Music Information Retrieval (MIR) has centered primarily on the analysis of sound signal for the purpose of more efficient search and faster access to digital collections of recorded music. The advent of web-mediated social networks has created a dynamic global market for digital music, collateral services and new user behaviours with significant challenges and opportunities for explo ...
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 7

 FINISHED 

Sound And Music for Everyone Everyday Everywhere Every way (SAME)

Start date: Jan 1, 2008, End date: Dec 31, 2010,

Music making and listening are a clear example of a human activity that is above all interactive and social, two big challenges for the new communication devices and applications. However, to date music making and listening is usually a passive, non–interactive and non-context sensitive experience. The current electronic technologies, with all their potential for interactivity and communication, h ...
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