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Searched on 125080 European Projects

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Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems and increase users' self contributions. Gamification allows learners to have fun while attaining information, and encourages them to share that information with their peers. Further developing high quality VET pathways can indeed motivate some young people to remain l ...
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 FINISHED 

ENGLISH IN VOCATIONAL EDUCATION AND TRAINING

Start date: Dec 1, 2014, End date: Nov 30, 2016,

Our project, e-VET offers a customised teaching strategies and the integration of English for Specific Purposes ( ESP) into the vocational departments as well in order to enhance the teachers and students' English proficiency level and ICT ( Information and Communications Technology) skills in accordance with the ever-increasing technology in education life. In addition to these aims, e-VET puts m ...
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